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中国管理科学 ›› 2022, Vol. 30 ›› Issue (2): 244-255.doi: 10.16381/j.cnki.issn1003-207x.2019.0678

• 论文 • 上一篇    

消费者反馈下企业质量改进投入决策Moran演化分析

孙淑慧1, 朱立龙2   

  1. 1.同济大学经济与管理学院,上海201800; 2.山东师范大学商学院,山东 济南250014
  • 收稿日期:2019-05-12 修回日期:2019-10-31 发布日期:2022-03-02
  • 通讯作者: February,2022 E-mail:zhulilong2008@126.com
  • 基金资助:
    朱立龙

Moran Evolutionary Analysis of Enterprise’s Quality Improvement Investment Decision under Consumer Feedback

SUN Shu-hui1, ZHU Li-long2   

  1. 1. School of Economics and Management, Tongji University, Shanghai 201800,China;2. School of Business, Shandong Normal University, Jinan 250014,China
  • Received:2019-05-12 Revised:2019-10-31 Published:2022-03-02
  • Contact: 朱立龙(1983-), 男(汉族), 山东日照人,山东师范大学商学院,教授、博士生导师, 同济大学管理科学与工程专业博士、山东大学工商管理专业博士后, 研究方向: 供应链管理与质量管理,Email:zhulilong2008@126.com. E-mail:zhulilong2008@126.com
  • Supported by:
    国家社会科学基金资助项目(20BGL272,21ZDA024);国家自然科学基金资助项目(71972146);山东省自然科学基金资助项目(ZR2019MG017)

摘要: 基于消费者反馈机制,考虑生产同种产品的N个生产企业质量改进投入决策的演化轨迹。每个生产企业在权衡对消费者反馈的价值感知以及额外质量改进成本后有两种策略选择(质量优势策略或低成本策略)。基于Moran过程的固定点概率,计算出在有限的生产企业群体中,质量优势策略与低成本策略成功侵入的概率。通过对比两种策略的适应度,以及个体固定点概率与中性突变的概率大小,分别得到强选择与弱选择下策略占优的条件,并对结果进行仿真验证。研究发现:1)生产企业数量较少时,无论质量改进成本高低与否,只要消费者对质量水平有反馈并对企业收益造成影响,质量优势策略将占领整个群体;2)当生产企业对消费者反馈的感知效用远远高于额外质量改进成本时,质量优势策略为占优策略;3)对消费者反馈的感知效用略高于额外质量改进成本时,强选择下,质量优势策略占优,然而在弱选择下,占优策略取决于种群数量;4)企业对消费者反馈的重视程度取决于对自身产品的市场定位,本文将为目标定位于维持或占据不同市场份额的企业提供质量改进政策建议与指导。

关键词: 消费者反馈;有限群体;质量改进投入;Moran过程;演化博弈

Abstract: In recent years, with the development of social economy, people’s living standards and quality of life have gradually improved, and the quality requirements for products have become higher and higher. Therefore, when making a decision on quality improvement investment, the enterprise faces two choices: 1) choose to produce high-quality products to obtain quality advantages, or 2) choose not to make quality improvement investment to obtain low-cost advantages. Consumers will make different feedbacks on products of different quality, which will affect the profit of the enterprise, and then influence the fate of the enterprise. For the enterprises in different competitive environments, how to make product quality improvement investment decisions is very important.Based on the consumer feedback mechanism, consider the evolutionary trajectory of quality improvement investment strategies for N production companies that produce the same products. Each production company has two strategic options after weighing the value perception of consumer feedback and the cost of additional quality improvement (quality-advantage strategy or low-cost strategy). Based on the fixation probabilities of the Moran process, the probability of a successful intrusion of a quality-advantage strategy or a low-cost strategy in a limited production enterprise population is calculated. By comparing the fitness of the two strategies, and the individual fixation probability and the probability of neutral mutation, the conditions under which the strategy is dominant under strong and weak selections are obtained respectively. It is found: 1) When there are relatively few production enterprises, the quality-advantage strategy will occupy the entire group regardless of the cost of improving quality level as long as consumers have feedback on the quality level. 2) When the production enterprises' perception of consumer feedback is much higher than the cost of additional quality improvement, the quality advantage strategy is the winning strategy. 3) When the perceived effect of consumer feedback is slightly higher than the cost of additional quality improvement, under strong selection, the quality-advantage strategy is dominant, and under weak selection, the dominant strategy depends on the population size.4) The attention degree of enterprises towards consumer feedback depends on the market positioning of their products. Quality improvement policy advice and guidance for companies will be provided that aim to maintain or occupy different market shares.

Key words: consumer feedback; finite group; quality improvement investment; Moran process; evolutionary game

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